Languages and Frameworks
- C++ game and "engine" code
- Python for internal workflow scripts
- OpenGL for graphics
- GLEW to facilitate OpenGL
- SDL for input and sound
- FTGL for font rendering (will cycle this out, soon)
Main Tools
- Visual Studio Express(!)
- WScite as text editor
- Blender to model the ships
- Paint.NET for terrain and textures
- sfxr for sound creation
- NSIS for the installer (will change to WiX)
These don't go into released versions, but accelerate development.
- glIntercept
- AntTweakBar
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