We are now all going back to the roots. With increasing screen resolutions we are stepping deeper into the uncanny valley. At least for an average modeller and texturer it is impossible to fill e.g. 1920x1080 with good-looking graphics.
The way out of this valley is of course stylized models, shader effects and scanlines.
In these pictures you will see:
- my icosahedron based explosions
- glow shaders for fire, shots, capsules etc.
- scanlines (every even line is almost black, every other line is exaggerated a bit)
- channel separation (subpixels show some aberration towards one the R,G and B channels)
In my opinion, this looks much fluffier.
Graphics modes where your matrix-based monitor uses scaling will look very ugly...