Saturday, February 21, 2015

Low pH and Loads of Becquerels

This week I have started to implement radioactive acid slime because without it Horizon Blaster just felt empty. In the finished game, the liquid terrain types (lava, ocean, green stuff) will be used in conjunction with other solid terrain or with ground structures like steel girders and platforms.

The other improvement is that level files now contain definitions for placement of buildings. I am using a few simple placement patterns like lines, rectangles, grids and circles. This gets me one step closer to a level editor which in turn brings us closer to real levels.

Low pH and Loads of Becquerels

I also tweaked the homing missiles a bit, they will lock onto a target a moment after launch which makes their handling much more interesting.

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